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INNERWORLD


2D DUNGEON CRAWLER HACK-AND-SLASH


Thrown into his video game world,
our homebody Caleb has to use his prior knowledge
of his avatar and break open a path back to the real world..


SYNOPSIS


GALLERY



PROJECT DETAILS

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Transcend
(Made by Team UbiHard)



ENGINE



DEVELOPMENT TIME

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32 Weeks
(September 2020 - April 2021)



TEAM SIZE



7

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ROLES & RESPONSIBILITIES

PRODUCER

 

  • Scheduled team meetings and planned project milestones.

  • Delegated tasks to each team members (using Trello).

  • Keep track of production progression and coordinate team members.

  • Production and sprint reports.

DESIGN LEAD

 

  • Researched and proposed ideas to the team.

  • Game prototyping (In Unity), playtesting and feedback.

  • Character, enemy, combat and level design.

  • Designed UI flow in the game.



TAKEAWAYS

  • Do not be afraid to take a first step. This was the first project that I had worked on as a Producer. It was undoubtedly difficult for me to manage the project while doing design-related tasks as the sole designer on the team. However, I was happy with the outcome as we were able to finish the project despite numerous limitations.

  • Consider the team budget. The project was done ambitiously as we intended to have a bigger exploration map with a mini-boss in each level and a final stage with a final boss at the end of the game. Due to time constraints, however, and underestimating a few portions of the project progression, we had to make numerous changes, altering the initial game flow by reducing the map area and scrapping a few aspects, such as mini and final bosses.

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